JUST LOOK AT THOSE BOOSTERS!
Lookit all the goodies!
The Tantive has long been my favorite ship from the first Star Wars film. Yeah, the Falcon is the heart of the trilogy. Yes, X-Wings are awesome. But I'll take a Corellian Corvette over all of them, any day.
I've got several versions of it, including several Micro Machine renditions (Remember those? Perfect for gaming...) the hand-sized Action Fleet version and the big mama-jama--the electronic model from Hasbro. I've also got an unfinished Lego version I hope to tidy up one day when I finally clear a path to the work bench in the basement. I'm still holding out hope that Hasbro will make a BIG version in scale with the 3 3/4" basic figures. I have no idea where will put it. I suppose hanging it above our bed will likely annoy the missus. Pity.
FFG has really outdone themselves with this one. Some excerpted game specs, from their website:
Designed for use in the game’s Cinematic Play and Epic Play formats, this eye-catching starship also comes with rules for using “energy” to power its shields, turbolasers, and unique abilities; a huge range ruler that allows the CR90 corvette to fire against enemies as distant as Range “5,” and all the tokens and templates you need to bring this starship to life on your tabletop. Furthermore, the expansion includes a set of six new missions for Cinematic Play that can be woven together to form a compelling campaign, and you’ll also find twenty-four upgrade cards, many of which can also be used in the game’s Standard Play format....and...
- The CR90‘s primary weapon and most of its offensive potential are associated with its fore section, which also happens to be able to perform the target lock action.
- The recover action associated with the CR90’s aft section allows you to spend all the ship’s stored energy to regain a number of shields equal to the energy spent, possibly taking your corvette from zero shields back to full.
- The CR90 is divided into two sections, fore and aft, and if you take the Reinforce action, you can reinforce one of those sections, adding an evade result to all defense results against attacks directed at that section until the end of the round.
- With its coordinate action, the fore section of the CR90 can grant a free action to any friendly ship within Range 1–2. However, if your CR90 happens to be Dodonna’s Pride, your coordinate action can be applied to two friendly ships within Range 1–2