Friday, December 5, 2014

VIDEO: Orion launches new US space era!


NASA's back in the big rocket business! Today they launched the Orion mission's first test flight, which one day will (hopefully) put manned missions on Mars. Here's video of the launch in case you missed it:



Here's a nice infographic on the scale of the rocket, including comparison to the Apollo mission's once ubiquitous Saturn V (click to enlarge):


Orion uses the two-stage Delta IV rocket system for hoisting payloads into orbit (and beyond). Here's some specs taken right from NASA's data page:
Delta IV Heavy with extra rocket boosters

Main Engine
Design simplicity, demonstrated capability and cost-efficiency define the RS-68A, the main engine for the Delta IV. Designed and manufactured by Pratt & Whitney Rocketdyne, the throttleable RS-68A engine is the largest existing hydrogen-burning engine. Conceived using a simplified design approach, the resulting engine requires 80 percent fewer parts than the Space Shuttle main engine, is lower risk, has reduced development and production costs and has inherently reliable operation.

Nominal Thrust (sea level): 702,000 lbs
Specific Impulse (sea level): 362 seconds
Length: 204 in
Weight: 14,876 lbs
Fuel/Oxidizer: Liquid Hydrogen/Liquid Oxygen

Solid Rocket Motors
For missions requiring additional thrust at liftoff, the Delta IV M+ configurations use either two or four Alliant Techsystems-manufactured solid rocket motors (SRM). Separation is accomplished by initiating ordnance thrusters that provide a radial thrust to jettison the expended SRMs away from the first stage.

Peak Vacuum Thrust: 280,000 lbf
Specific Impulse: 275.2 seconds
Length: 636 in
Maximum Diameter: 60 in
Weight: 74,500 lbs
Nominal Burn Time: 90 seconds

Second Stage
Both the Atlas and the Delta IV second stages rely on the RL10 propulsion system to power their second stages. Logging an impressive record of more than 385 successful flights and nearly 700 firings in space, RL10 engines, manufactured by Pratt & Whitney Rocketdyne, harness the power of high-energy liquid hydrogen and boast a precision control system and restart capability to accurately place critical payloads into orbit.
The Delta IV employs the RL10B-2 with the world’s largest carbon-carbon extendible nozzle.

Nominal Thrust: 24,750 lbs
Specific Impulse: 465.5 seconds
Fuel/Oxidizer: Liquid Hydrogen/Liquid Oxygen
Length: 86.5 in (stowed); 163.5 in (deployed)
Diameter (nozzle extension): 84.5 in
Weight: 664 lbs

Fun fact: the habitable space aboard the Orion crew module is roughly equivalent to two minivans. That's pretty tight quarters for a long journey to Mars!

Learn more

Tuesday, December 2, 2014

VIDEO: Inspiring short films about "boldly going"

Here's a fantastic short film based on Carl Sagan's "Pale Blue Dot" speech that captures the energy and spirit of the late astronomer by setting it to some beautifully composed visuals. The film, Wanderers, is by Erik Wernquist, and it's candy for the eyes as well as the heart.


Wanderers - a short film by Erik Wernquist from Erik Wernquist on Vimeo.


Love this still from the film:


Between this and October's Ambition short from the European Space Agency, we're riding a streak of really captivating shorts about space exploration.

The next was suggested by reader Graham. It's titled Man Conquers Space, and I'm afraid I don't know much about it, but looks to be an upcoming independent film. This is actually more of a trailer, but it makes good use of one of Wehrner Von Braun's finned rocket designs.

 


Monday, December 1, 2014

TEASER TRAILER: STAR WARS THE FORCE AWAKENS!



Yup. If you live on planet Earth, you've seen this. You've read a million blog and/or news site breakdowns. You've ogled the frame-by-frame analysis.

So it's here if you want to see it again. And know that, yes, I enjoyed it immensely. It's a teaser, not a full trailer and it got my pulse going, which is all I care about.

A quick rebuttal on some of the naysayings orbiting the ugly side of the holonet:


1. Black stormtroopers

Seriously? This is a complaint? Here's a quick pic of the first stormtrooper:

C'mon, even clone troopers have better aim than some of those misguided pot shots.
...dude's a Maori badass. Not Caucasian. They made hundreds of thousands (if not millions) of him. How many precedents does one need to rebuff poorly thought out racism? (The answer is "zero.")


2. "Disneyfied" droids

Disney is even more insidious than you think. They made a time machine and cutsied up the wookies:


If you're 40+ years old (like me) and you even flinched when you saw cute lil' soccer-deetoo then you're having a serious "senior" moment. By now everyone knows that Lucas had intended the Battle of Endor to take place on the wookie homeworld. But somewhere between spiraling production costs and the Flanneled One having kids of his own, wookies went through the dryer and we ended up taking out the Empire with rocks and sticks.

And for those of you who grew up with the prequels, you've got even deeper Disneyfication issues to deal with, so I'm sure a rolling droid isn't going to derail your therapy any further. You have zero ground on which to protest.


3. Lightsaber crossbar

As soon as you manufacture your own handheld, self-contained, physics-defying plasma sword that doesn't require a containment tip at the end of the blade, you can complain about this. As far as plot points go, well, I think there may yet be justification for one:

"Obiwan never told you---you're supposed to have a crossbar on that thing!"
If it's still too much to handle (ha!) let this be a balm to your anxiety over lightsaber practicality:

If it's called the "protosaber" now, what did they call it back then?
Imagine getting a kink in your lightsaber power cord in the middle of a riposte. How embarrassing! "That guy just tried to run me through with his flashlight and an extension cord!"

Almost makes carrying a car battery on your back into swordplay worth it for the comedic effect. Hey, maybe the Ghostbusters are hiring?

UPDATE: Stephen Colbert has the definitive take on the lightsaber debate of 2014. "Amateur hour is OVER."

4. Yeah but...

RELAX. It's a space opera fantasy. It's all good. Remember that time, earlier this year, when you paid real cash money to go see a rascally raccoon with a machine gun and a talking tree? I heard that worked out just fine.


5. The Force is strong with this episode

Just to make sure we're still friendsies and such, here's a bonus video of that time Georgie totally asked his pal Mark if he'd be up for playing Luke in episode 7. Lucas postulated it would be out in 2011, so he was only off by 3 years!



We've been promised much less reliance on computer graphics, and Lucas has stepped back in an emeritus role. There are a lot of people working really hard to make sure you're not disappointed. So let's give them the benefit of the doubt. Search out with your feelings because...
 
STAR WARS IS BACK, BABY!
 
 






Tuesday, November 25, 2014

TRAILER: Jurassic World is now open!!



Dinos be loose! That last shot will get your heart pumping!

  


 
Images: Universal

Thursday, November 20, 2014

What's your GM pre-flight checklist?


My guide booklet for Con of the North just came in the mail yesterday! Now the real preparation begins. In addition to picking out the games I want to play, I'm also running a session of Rad Astra X-plorers, (page 65 for those of you planning to make the con).

I purposely left the listing in the book a little vague so I'd have a chance to stew on some ideas for a bit. It's time to start writing up the rest of the adventure in earnest. In the past, I've winged it bigtime and that has had mixed results.* So this year, I want to get serious and be more strategic in my plans. Here's my checklist for Con of the North 2015...

2-3 months before:
  • Sketch out adventure ideas (plot, main NPCs, featured aliens/monsters)
  • Scout for artwork
  • Order any supplies
1 month before:
  • Finish writing the adventure (playtest if possible, but usually isn't) 
  • Re-read rules (hey, it always helps!)
  • Codify house rules into a document for myself at the table
Couple of weeks before
  • Assemble player aids (mini rules booklets, character sheets, extra dice, golf pencils, etc.)
  • Dig up minis and extra dice
  • After (at least) a few weeks of not touching it, I'll re-read my adventure and make any last minute tweaks
  • Re-re-read rules and my house rules
Around this time I also start thinking about important things for the players to know once they sit down. This is really just an introduction of me and my gaming style, since we're usually strangers and most haven't played X-plorers.

I'm big on prefacing expectations. I'm looking for maximum FUN, not to punish them with a lot of rules memorization. We're here to create a shared adventure (me with them, and them with the other players). Likewise, it's good to explain what's expected of them: work with each other, XP is rewarded for roleplay and involving others, be nice/don't be a dick). So really, just some "ground rules" for the table.

Night before:
  • Pack up all game materials for transport, including:
    • Game manuals
    • PC aids (character sheets or booklets)
    • Writing materials and dice
    • Miniatures (characters, ships, scenery)
    • Sketchpad
    • Hand sanitizer (Don't laugh, I get a lot of "Thanks for having this!")
  • Review convention guide book and driving/parking directions
  • Re-re-read the rules
  • Try to get sleep, which is impossible because it's almost TIME TO PLAY! 

What about maps?

One thing you'll see right away---there is no map. I've not been good about using them. Tactical maps might serve a purpose, but honestly X-plorers works well without having to parse out every square inch. I've taken to using line-of-sight and just estimating move spaces. So far all my players have seemed to dig on that approach. Still not sure if I'll use one this year. If I have time, I could whip up something basic.

What do you do to prepare for games you run?

What about you folks? I'm especially interested in hearing about how other GMs get ready to run their games at cons--or any "big" events you might be planning in your campaign.


*This year was a catastrophe. Lack of sleep and having an infant made for a horribly underprepared GMing experience. One I won't again repeat. #GMFAIL!