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A black market for recovered artifacts began to grow in the towns outside the Zones. Various governments, corporations, and wealthy individuals put together their own covert shopping lists.
Looking to upgrade your planetary excursion gear?
The Amalgamated Conglomerate Mercantile Exchange company is proud to partner with these fine manufacturers who have ingeniously reverse-engineered alien technology found in The ZONES. Order now and we'll throw in a free static window cling so you can show off your "FOUND IN THE ZONES" pride!Parry Shield™ Adaptive Deflection Screen Generator™ from Gurney Space Defense Conglomerated
Alien tech recovered: Personal-sized solid-energy emitter recovered after firefight with extraterrestrials.
Engineered into: Pretty much the same thing but with a lot more power added. Green Lantern's energy ring or a Holtzman field generator refitted for your vehicle or spacecraft.
Are you constantly getting flanked by your enemies in space combat? Tired of catching laserfire on your back quarter during dogfights? Oh, the pedantry of having to "come about" to face your foes
during ship-to-ship combat--just because your shields happen to be stronger at the bow than the aft!
Now you can modulate your shields AUTOMATICALLY without the need to allocate power from other shipboard systems. Gurney Space Defense's latest offering, the ADSG Parry Shield™, manifests a solid wall of energy between you and harms' way that deflects all matter and energy-based attacks! Where does it go? Who cares, as long as it's not rending your ship into atomic dust!
Powered by that miracle product DynaQuark™, the generator both powers and computes the neccessary defensive placement and power output to protect your vessel.
WARNING: Should two objects with active Parry Shield fields come in contact they will both be instantaneously vaporized.
WARNING: Under the Space Consumer Act of 2360, we are legally obligated to inform you of the following potential mishaps that may occur during operation of your Parry Shield™ module (1d20 for every round shield is active):
Discount price: 11,500cr, system comes unassembled and requires someone with expertise in starship repair, level 6 or higher and 2 weeks in drydock
Engineered into: Pretty much the same thing but with a lot more power added. Green Lantern's energy ring or a Holtzman field generator refitted for your vehicle or spacecraft.
Are you constantly getting flanked by your enemies in space combat? Tired of catching laserfire on your back quarter during dogfights? Oh, the pedantry of having to "come about" to face your foes
Throw those manual deflector screen controllers away! |
Powered by that miracle product DynaQuark™, the generator both powers and computes the neccessary defensive placement and power output to protect your vessel.
WARNING: Should two objects with active Parry Shield fields come in contact they will both be instantaneously vaporized.
Two test subjects fist bump moments before being vaporized during trials for a personal-sized version of Parry Shield™. |
- 1) Upon activation, shield completely sheers away hull plating, leaving starship totally transparent as a cutaway diagram, with only the Parry Shield left in place to protect against losing atmosphere/outside threats
- 2) Shield doesn't turn on, but instead, power plant begins meltdown cycle with complete overload occurring in (1d8+1) rounds
- 3-17) Parry Shield operation is perfectly normal, deflecting 1d10+10% of any enemy fire.
- 18) Parry Shield works only in opposite mode, parrying at the exact wrong time--shield is up when you fire from your ship, deflecting damage back at you--and shield is down when enemy fires upon you
- 19) Shield frequency out of phase, vibrations cause unbearable "warble" sound; will cause hearing loss of all passengers for rest of the session if not powered off in 1d4+1 rounds. Note: If #2 (above) has already been rolled, Parry Shield cannot be turned off
- 20) When ship lands, Parry Shield cannot be turned off for 1d6 rounds, trapping crew inside
Discount price: 11,500cr, system comes unassembled and requires someone with expertise in starship repair, level 6 or higher and 2 weeks in drydock
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