Thursday, January 5, 2012
Speaking of space ranger suits...
This music video for the band Owl City features a couple of guys in some fantastic, retro-looking space getups. Dig those helmets which remind me of Wally Wood's classic futuristic astronaut look with the metal nodules embedded in the bubble helmets:
Labels:
art,
equipment,
space ranger,
video
Wednesday, January 4, 2012
Space Ranger Standard Issue: Equipment & Vehicle Requisitions (Part 3)
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| "Say, could you do me a solid and run back to the ship and grab the Universal Translator and bug spray?" |
It's true, you will rarely have the upper hand when confronted with extraterrestrial terror, but the CSC has worked hard to properly train and outfit Rangers for nearly every eventuality. As such, you will begin your career with the following tools as standard issue to help get the job done!
The following post covers personal gear and equipment for every beginning Space Ranger as well as some upgrades. Basic spacecraft available to Rangers in the field are also covered.
NOTE: This post is part a series of Space Ranger class posts. It assumes familiarity with the X-plorers science fiction role-playing game rules, which can be found at Brave Halfling.
Standard Equipment
All Space Rangers have the following beginning equipment requisitioned to them at no cost. Additional mission module packs for planetary survival, rations, etc. will be assigned prior to mission.- Body suit and skull cap (temperature controlling fabric) -2 damage to heat and cold
- Space pressurization suit (includes re-breather system, padded gloves
- Space helmet with retractable shielding, solar visor, and personal communications radio
- Heavy-duty, planetary encounter footwear with retractable cleats (+1 move over ice and rock surfaces) and mag-lock for hull-side excursions
- Wrist-mounted controller/chronometer/mission recorder module
- Laser pistol sidearm "Atomic Auditor" class, includes holster and 4 power clips (10 blasts each)
- Space Ranger badge (encoded with Ranger's DNA and unique CSC badge number, used universally as ID)
- Mission harness with mini power supply
- Jet pack (requires mission vest to power and hook up)
- 12 inch jungle knife, calf holster
Additional Equipment and Gear Upgrades
Rangers can purchase additional items a 20% discount which will be deducted from their CSC pay. In extreme cases, the Referee/GM may deem their use mission critical at no cost.
Weapons
- Laser rifle (with or without bayonet) comes with shoulder brace, carrying strap, and scope with +1 accuracy bonus; a sniper tripod also is available adding an additional +1 for accuracy
- Plasma grenade belt (holds 6)
- Zookatube (shoulder mounted energy weapon)
- Shock-lance (2 meter, electrified lance that delivers up to ten 100k volt shocks for stunning or shoots five 50k volt blasts up to 20 meters)
- Single clip wrist blaster (laser blasts; up to 30 per clip; or 4 mini rockets per clip)
- Liquid nitrogen spray canister (10 meter range, stream or cone nozzle)
- Don't forget additional ammunition for any of the above
Rangers specializing in any of the above weapons receive an additional 10% discount on their weapon of choice. (Base costs determined by Referee/GM. Some items may already be covered in X-plorers rules in case you need a place to start.)
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| Jetpacks can be used for in-atmosphere or orbital excursions. Don't be like these jokers--wear a helmet for Buck's sake! |
- Utility belt with 6 power clips for pistol ammo
- Vibro spurs for beast riding (extra 10% discount Rangers with Beast Riding skill)
- Wrist con upgrades including remote pilot controls; grapnel/climbing attachments; sensors pack for geologic, particle, and climate readings; and aforementioned wrist blaster)
- Helmet upgrades, macro binocular sensor, microscope setting, parabolic reconnaissance scope, armor class upgrade (see space suit upgrades)
- Armor upgrades to space suit
- Holographic camouflage suit upgrade
- Grapple/zip line gun (gas-powered; 100 meter line)
- Personal force field screen 1d6 protection vs. melee, 3 vs. projectile, 2 vs. beam
- Sensor array pack (small rotating antennae or dish affixes to shoulder or helmet and extends sensor range by up to 3d10 x 10 meters)
- Aqua fin attachments for boots, helmet, and forearms
- Single form, heavy armor "bullet" helmet (-2 AC protection)
NOTE: As a general rule, Space Rangers don't typically wear armored power suits (fully enclosed) except during a declared galactic conflict or war, in which case they would be outfitted as marines on behind-enemy-lines missions.
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| Apollo 27 class patrol ship, built at the shipyards of Pegasus Hobbies. |
All Space Rangers are assigned to a small patrol craft that is equipped with the following standard compliment and capabilities:
- Pilot and co-pilot control consoles
- Capacity for up to 2 additional humanoid-sized passengers
- Mounted, dual lasers (forward facing)
- Lightspeed capable hyperdrive, runs on DynaQuark
- 2 nacelles boosters for sublight travel
- Medium grade shields/armor
- Basic short range (within 1 AU) and long range (40 AU) sensors
- No greater than 30 meters stem to stern
- .5 metric ton cargo capacity to include space for mission gear/supplies and arms; space cannot be converted into housing for additional upgrades; powered bay doors are included
- Firing magnetic clamp on 100 meter winch for loading/towing
- 2 life support hoses for EVA service, 20 meters each
- A.I. ship control
- Reinforced hull plating
- Sensor blurring hull coating (enemy sensors suffer -3)
- Additional weapons including gun turret with gun station (note: requires crew other than pilot who cannot operate simultaneously)
- Upgraded sensors (deep space, launch probes, etc.)
- Tractor beam (up to 300 meter range)
- Additional cargo pods (configuration is up to player or ref) up to 2.0 metric tons
- Speed/propulsion upgrade for sublight and/or atmospheric travel (1 additional move per nacelle, up to 3 additional nacelles)
- Escape capsule (serves 2)
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| Sadly Commander Kirk failed to realize Officer Rhett Shird's seat was on the OPPOSITE side of the escape capsule--face down in the snow. |
NOTES:
- Referees should feel free to supplement equipment upgrades with recovered/reconditioned space junk and fine goods purchased through Galactic Outfitters. CSC discounts may or may not apply.
- Referees should also feel empowered to withhold any item from a cadet deemed unprepared to handle said equipment.
Previous: Standard Issue: Equipment & Vehicles, Space Rangers Class and Space Rangers Introduction
Next: Space Rangers in action!
Labels:
class,
equipment,
pioneers,
RPGs,
space ranger,
spaceships,
x-plorers
Tuesday, January 3, 2012
X-Plorers SPACE RANGER CLASS (Part 2)
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| Yelling was often thought to be Major Migraine's weapon specialty. |
The Rangers are a multi-class option includes several skills under one title--Galactic Law Enforcement--though through varying roll or bonus modifiers. Players may choose to generate a new Space Ranger PC from Level 1 or may choose to have their PCs join the Central Space Command (CSC) Space Ranger Academy form their current level or class. When joining, Referees may opt to use the standing Multi-Class optional rules found in the X-plorers basic rules to impose an XP cost.
NOTE: This post is part a series of Space Ranger class posts. It assumes familiarity with the X-plorers science fiction role-playing game rules, which can be found at Brave Halfling.
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| Charest's Spacegirl is an exceptional example. |
Space Rangers are highly skilled, expertly trained, and well-equipped marshals of justice who operate in outer space and non-terrestrial bodies. They are deputized by the local/ruling space authority to perform a wide range of duties including: law enforcement, investigation, search and reconnaissance, rescue and/or retrieval, a variety of high-risk, tactical missions, and more.
New Skill Matrices for Galactic Law Enforcement
Galactic Law Enforcement (GLE) encompasses several existing skills and adds knowledge on the understanding and interstellar laws, regulations, treaty compliance, local ordinances, and the like of the ruling galactic or planetary authority. Any agencies related to the enforcement of these laws are also included in this knowledge base. GLE covers the following skills (some existing, some new):
- Piloting
- Survival
- Security
- NEW: Interrogation - Interviewing subjects to retrieve information, may include intimidation, bluffing, but not torture
- NEW: Investigation - Deduction, detection, and search/tracking subjects.
Skills Modifiers
If you recall from the X-plorers Player's Guide, modifiers are listed by the minimum number needed to roll in order to succeed at that task. These examples follow that format.
| Level | Piloting | Survival | Security | Interrogation | Investigation |
|---|---|---|---|---|---|
| 1 | 14 | 12 | 14 | 16 | 15 |
| 2 | 13 | 11 | 13 | 15 | 14 |
| 3 | 12 | 10 | 12 | 14 | 13 |
| 4 | 11 | 9 | 11 | 13 | 12 |
| 5 | 10 | 8 | 10 | 12 | 11 |
| 6 | 9 | 7 | 9 | 11 | 10 |
| 7 | 8 | 6 | 8 | 10 | 9 |
| 8 | 7 | 5 | 7 | 9 | 8 |
| 9 | 6 | 5 | 6 | 8 | 7 |
| 10 | 5 | 5 | 5 | 7 | 6 |
Rangers also benefit from the following level bonuses for combat skills (descriptions can be found in the X-plorer's Player's Guide):
| Level | Weapons Specialization | Martial Arts |
|---|---|---|
| 1 | - | - |
| 2 | 1 to hit | +1d4 |
| 3 | - | - |
| 4 | +1 damage | +1d4 +1 |
| 5 | - | - |
| 6 | +1 attack | +1d6 |
| 7 | - | - |
| 8 | +2 damage | +1d6 +1 |
| 9 | - | - |
| 10 | +2 attack | +1d8 |
Open Skill Slot
In addition, Rangers may select from one of the following specializations, which all follow the Open Skill Slot modifier.
- Astrobiology - Covers both plant and animal forms of alien physiology (replaces Science skill in X-plorers)
- Beast Riding - Planetary pack and mount animals
- Computers*
- Demolitions*
- Mechanics*
- Medicine*
- Robotics*
- Sleight of Hand*
- Xenolinguistics - Alien cultures with a strong emphasis on language and communication (replaces Sociology skill in X-plorers)
| Level | Open Skill Slot |
|---|---|
| 1 | 16 |
| 2 | 15 |
| 3 | 14 |
| 4 | 13 |
| 5 | 12 |
| 6 | 11 |
| 7 | 10 |
| 8 | 9 |
| 9 | 8 |
| 10 | 7 |
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| "Run! I think he's adding more tables!" |
The psychological profile of Space Rangers is typically self-determined individuals who would rather work independently or in a pinch give orders, rather than take them. Their tactical training and firmly, unflagging self-confidence, and belief that their appointed task is for the greater good, affords the Rangers an added benefit of personal integrity.
This unwillingness to be dominated or defeated grants Rangers an additional, once-per-game “rally” bonus that can be used to enhance a roll, save, or action for each member in the party. Rally bonuses are capped at level 12. Bonuses may be used for physical actions using the Presence, Physique or Agility (X-plorers) and Charisma, Strength, Constitution, or Dexterity (D&D) abilities. They do not apply for Intelligence or Wisdom rolls.
Class Level Rally Bonus
Bonuses can only be used for physical abilities (INT and/or WIS abilities are not eligible) for a single action or save situation. Level titles and bonuses are as follows:
| Level | Title | Rally Bonus |
|---|---|---|
| 1 | Space Cadet | +1d4 |
| 2 | Space Ranger | +1d4 +1 |
| 3 | Space Ranger Specialist | +1d4 +2 |
| 4 | Space Ranger Corporal | +2d4 |
| 6 | Space Ranger Sergeant | +1d6 |
| 6 | Space Ranger Lieutenant | +1d6 +1 |
| 7 | Space Ranger Captain | +1d6 +2 |
| 8 | Space Ranger Major | +1d8 |
| 9 | Space Ranger Commander | +1d8 +1 |
| 10 | Space Ranger Marshal | +1d10 |
Previous: Space Rangers introduction
Next: Space Ranger Standard Issue: Equipment & Vehicle Requisitions
Additional info/notes:
I'd written a previous post on additional skills and info for one method for incorporating skills specializations. See also the Sci-Fi Skills Conversion document at left for more skill options.
Hopefully the tables are readable. I just learned how to make them in Blogger! :)
UPDATE: I fixed background color on the tables and tweaked rally bonuses for lower level PCs.
Labels:
class,
pioneers,
RPGs,
space ranger,
x-plorers
Monday, January 2, 2012
Japanese John Carter Trailer Has New Footage
The latest John Carter trailer is a Japanese version with additional scenes and an intro by director Andrew Stanton. The new scenes focus mainly on Carter's past as a Civil War soldier and his journey to Barsoom. The final scene has a quick glimpse of Barsoom and Jasoom together!
Enjoy!
Via Topless Robot
Labels:
John Carter of Mars,
movies
Thursday, December 22, 2011
First Prometheus Trailer!
On the trailer itself: man I love the art direction and costumes. Seeing the giant "c" spaceship gave me chills. Also, I know it's just costumes, but bubble helmets!!!!
The film is for a June 8, 2012 release in the US.
UPDATE: Here's a shot-for-shot rundown from Movieline of the trailer so you can get a better look.
Labels:
awesomeness,
movies
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