Monday, April 6, 2015

Guardians of the Galaxy take over SNSO on Free Comic Book Day!


Well look at that--the very next Saturday Night Space Opera lands smack dab on FREE COMIC BOOK DAY! John and I have chatted many times about what we think the perfect game would be for that day and the answer has always come up:

...because obviously. But Mr Till is also a fan of the old Guardians--the ones before Star-Lord and his merry bunch of a-holes. So we're throwing these guys in too:


...and then we thought why get some Avengers on board, plenty of them have fought along side the Guardians at one time or another. And of course a dozen or X-men who've been in space. And who could forget the Fantastic Four--who BEGAN their adventures in space.

When you think of it, who really hasn't been a part of the Marvel Cosmic Universe?

So come FCBD, there's gonna be an all-out space brawl at the Source Comics and Games! It also seemed totally obvious that in the spirit of all things from the 80s, we should be playing the TSR version of Marvel Superheroes.That's right, FASERIP BABY!

Bring on the totally tubular colored charts!
Speaking of the Source, co-owner Bob has been mega supportive of us playing that night. He's a righteous dude and we're super grateful to him for letting us be a part of the celebration at the Source!



One final thing, to attend you gotta RSVP on the SNSO CONTACT page. Include some contact info (email or phone) so we can confirm your seat prior to the event and ensure we have enough GMs. It's gonna be BYO 2d10 and pre-gens galore will be available to choose from. 

Starts at 6:00 p.m. on Saturday, May 2
Source Comics + Games

 SEE YOU KNOWHERE!



D6 Star Wars Space Heist recap: PART 1

I'm SO behind on posts these days, but hopefully this will get folks up to speed on my "steal the Death Star plans" mini campaign (designed to be a two-parter) that I'm running for Saturday Night Space Opera.


Before you go any further, check out the opening crawl, which sets the scene and time in the Star Wars universe.

So in our first session, which took place in March, we had three beginning PCs (all played by veteran roleplayers though admittedly, none of us have played WEG Star Wars in a loooooong time).
  • Chin Duo - Human smuggler, captain of The Betsy (modded YT-2000ish series freighter)
  • Hera - Twillek pirate and her astromech companion R2-B3
  • Zexy - Human cyborg pirate with protocol droid SPA-R3 (a.k.a. "Spare")

"The reward will be...more well than you can imagine."
They're individually recruited by a podracing team franchise owner named Daleu H'rndhar, a Bothan businessman turned spy. His team is competing in a race on Malastare (yes, Qui Gon, the races there are indeed very dangerous). The PCs are being hired to become part of his team to pull of the biggest heist in the galaxy--stealing the plans to the Death Star! He's offering competent takers a spacecruiser full of credits to join his crew.


After bribing, charming, or conning their way into the VIP lounge to meet their future boss, they get a few details about their mission and then get their first test--chasing down a would-be assassin attempting to take out Daleu. See, there are a LOT of people trying to get these plans--including a rival Hutt cartel, run by Neku the Hutt. She's as ruthless as they come and keen on taking out the competition.
A much better racing movie, BTW.


After some EXTREMELY lucky rolls, they catch up to her (something that was supposed to happen AFTER a really exciting chase which spilled into the giant, orbital corkscrew raceway filled with in-track booby traps and involved the characters taking over pods in mid-race to apprehend her ...BUT WHATEVER.).

Instead, they catch her almost immediately. :-( She offers up only clues to a deeper conspiracy (a strange tattoo, and a warning that "more are coming". The assassin bites down on a cyanide pill and dies, like a true professional.

The PCs have attracted a lot of attention and more of Neku's gang are on their way, plus racestation police. The PCs, uh, "hide" her corpse, in hopes of avoiding blame...in a space ficus plant. (What do you want? They caught her in a large, well-lit hallway!)

"We're in a bit of a rush, so if you'll be so kind to step aboard, it would be appreciated."
The Betsy
They make it to Chin's ship, The Betsy - only to find more of Neku's thugs. Playing coy in a confrontation of scumbag posturing, the PCs take Neku's band by surprise--out scoundreling them to get close enough to set their blasters under the chins of the thugs.

Neku's crew is forced to disarm, give up their credits, their IDs and the keys to their ship in another hangar. Again, time is of the essence, so they board quickly and make their way out of system, leaving the Neku gang tied up with their own clothes.


The PCs hyperspace the hell out of there on their way to Daelu's private offices on an asteroid, picking up more mission details from him on the trip. When they arrive they begin making a list of the gear they'll need for surveillance on the secret base--a moon orbiting the gas giant Melaku. The base is heavily fortified and remotely placed in the middle of a giant megaflora forest of supervines and enormous bramble patches.

Daelu's technicians work for hours to install a state-of-the-art (that means untested) cloaking device on The Betsy. Along with some speeder bikes in case they run into Imperial entanglements on vineworld.

Daelu's homebase
Before too long, another assassin happens along--the Bothan base has been compromised! This time the assassin gives up more details, but not before being "spaced" in a pressure suit with one hour of air. Pirates and smugglers know how to interrogate! The Bothans, being Daelu's gambling and race pals, of course take bets on how long the unlucky chump will last.


"I have a bad feeling about this."
Enough information is gained that they now know there's not much time to lose--they'll need to get to the moon and do some quick recon before the rival gang gets the prize. And worse, all these antics have attracted a big name bounty hunter, Bossk smells blood in the water and he's on his way!

Not a nice lizardman


But is he working for the Imperials? Neku? Alone?

NEXT: Part 2 - New team members!


A few things I am (trying) to accomplish in every game:
  • Fast character generation, using templates (sorta successful, but helped that the players were knowledgeable). 
  • Big damn heroes, doing leaping-before-looking action, preferably with blasters.
  • Some scoundreling skills (bribing, conning, etc) to stay true to the Ocean's Eleven style of the premise.
  • Name-dropping if not cameos from movie Characters to give the story a sense of connection and "bigness" while still including...
  • Stuff you've never seen in the movies...like giant corkscrew raceways that are filled with all sorts of cool cinematic speeder action (sigh...).

Friday, April 3, 2015

Opening Crawl for Star Wars heist, a.k.a., stealing the Death Star plans

I'd meant to post this earlier, but it's good that I'm doing it now because it's jogging my brain while I finish up the adventure for tomorrow night's Saturday Night Space Opera.

Following is a version of the scroll I read aloud to the players at the beginning of the March game. I'll read it again as a recap for returning and primer for newer players.


Episode 3.95

EYE OF THE DIANOGA

It is a time of galactic oppression! The newly formed Rebel Alliance has intercepted Imperial transmissions from Grand Moff Tarkin himself that speak of an incredible super weapon with which to terrorize the galaxy.

Reports from all over the galaxy have been streaming in for months: nearly a third of the Empire's military resources have pooled together to construct something beyond imagination.

Rebels spies have located a research facility in the mid-rim of the galaxy. On a secluded moon of the gas giant MELAKU, in a dense jungle of giant foliage and twisted vines, hides a stronghold where the purported blueprints were developed-- codenamed: DIANOGA.

The rebels have put out a galaxy-wide call for bounty hunters, code slicers, mercenaries and spacers of fortune to find a way inside and steal the plans. Only you and your team of scoundrels can break into the heavily guarded facility and prevent annihilation. 

Your adventure begins in the MALASTARE SYSTEM, aboard an orbital repulsorpod raceway. Your contact, Bothan racing team owner DAELU H'RNDHAR, will have your mission details.


MAY THE FORCE BE WITH YOU





Note: I'd really hoped to use the Star Wars Crawl Creator for the first time, but it's not very customizable. :(

Thursday, April 2, 2015

Vision was always my favorite superhero

So glad he's finally getting his due in the new Avengers movie. Awesomely spoilery picture of a Paul Bettany-fied Vision below the fold.

Monday, March 30, 2015

DEATH STAR HEIST: THE CONCLUSION!



Calling all interstellar bounty hunters: part 2 of 2 in our Death Star blueprints heist is set for this Saturday, April 4 at the Source. We're looking for a few good scoundrels. Join us for the biggest take in the galaxy, won't you?

Click image to enlarge flyer 

[UPDATE: April 4 is the correct date. A previous version of the flyer was incorrect.]