Monday, May 16, 2011

What if: Alejandro Jodorowsky's Dune of the 70s



I think it's almost redundant to put he term "avant garde" before Alejandro Jodorowsky's name, but one thing's for sure--his version of Dune would have been a visual spectacle that David Lynch would have never dreamed.

The above clip is from an upcoming documentary on Jodorowsky's never filmed version of the Dune saga. Call it: Galáctica Fantástico!

Here's a few more details over at Twitch Film in case you've never heard about this incredible, missed opportunity in cinema.

Oh, and a few of Moebius' illustrations (that's right, Moebius!) from the pre-production process that never got past the initial stages:



Duneinfo.com has more in-depth info on Jodorowsky's abandoned Dune.

Sunday, May 15, 2011

Gamma World Mega Event in the Twin Cities

My Friendly Local Gaming Store, Source Comics and Games, is holding a Gamma World shindig the first week in June. It will of course be the latest rendition of the rules based on the 4E D&D system. Given how much fun I had last time I played, I plan on attending.

It's not often that GW gets love here in St. Paul / Minneapolis, so I'm glad to spread the word.

Character creation has been set:
Saturday, June 4th from 12:00 PM to 6:00 PM
In the Source's gaming room

Here's a link to the event page with more info soon:

2011 Source Mega Summer RPG Event: GAMMA WORLD!

More Players Wanted / Welcome / GM's Needed!
Click the image to see official event page

More info posted by the Source:
UPDATE: Just got an email from one of the organizers saying there's a sign up sheet at The Source to play every night of the first week of June (except Wednesday and the following Saturday). A WEEK OF GAMMA WORLD!!!


Note: This is a re-post from the Gamma World War blog.

Monday, May 9, 2011

Is "space-toilet" hypenated? Another X-plorers update!

Over the course of the last few weeks I've been copy editing the latest version of the X-plorers Referee Guide rules. I did my best to catch everything I could, but I think I went a little crazy in the brain pan, staying up too late, listening to the sizzling of my own neurons. Things get wacky after midnight and you begin to wonder just whether that hyphen belongs there. Here's hoping it's at least a shade improved!

I am extremely happy to report that this post marks the sending of the edits to John over at Brave Halfling! (Man, it feels great to finally say that!). Now, to answer a few questions that I'm sure will crop up:

So, of which game is X-plorers a retro clone?
None! The short version is, Dave Bezio of Grey Area Games had an idea about creating an RPG in the old-school vein under the premise of "what if the first RPG had been based in science fiction, rather than fantasy?". He set out to write rules that were light on crunch and a quick read. The book was even written as if the reader was being introduced to RPGs (more on that in a second). The result was something that's takes into account the philosophy behind the original fantasy RPG, but uses original rules of Dave's own design--in other words it's not a straight port of D&D and into a sci-fi setting, or even an update of it. It's an animal unto itself.

What's updated in the new version?
This set is intended to be Dave Bezio's original rules with copy edits and revisions according to a new style guide I wrote. If any language was updated, it was for the sake of clarity only.

The book's format also saw revisions, making it easier to find information and more user-friendly, overall. There's a glossary now for common X-plorers terms. We also threw together a few appendices for information that took up the bulk of the beginning of the book. So now you can really dive in earlier, without having to read the "What's a Roleplaying Game" stuff unless you're really trying to teach someone the ropes.

Was anything left out?
We'd considered adding some expanded rules, but I think that would have meant we'd be rushing to squeeze those into the book without really having a chance to discuss them or test them out properly. I'm sure that material will surface in future supplements, but this gives us a chance to make sure they're going to work well with X-plorers. It's too early to really say what those rules discussed, but I'm glad we kept it simple for this release.

Then do the rules still constitute a complete game?
Absolutely! Just like Dave's original version, these are basic rules where you have the freedom to build your own outer-space playground. The goal was always to preserve the "take it and run with it right out of the box" style of the game. Which reminds me, John just announced it will have its own Box Set!! Which, as far as I'm aware, is the first sci-fi OSR game to be offered in this manner!

Is there a new look or feel to this version?
John's commissioned plenty of new artwork that I think will really set X-plorers apart from the other sci-fi OSR games out there. Pete Mullen has done a fabulous job with the cover and several other artists have lent their talents to the project. I think the overall presentation gives the game a distinct flavor now. It's a retro-style game with retro-styled art! UPDATE: this latest version will also have deck plans for a couple of spaceships!

What's next?
Down the line we're looking at supplements, adventure modules--you name it. I know of several X-plorers projects already in the works, though I'll leave that to John to announce as they become ready since he's the mastermind behind it all. :)

Keep your hyperspace channel tuned for more to come....

Wednesday, May 4, 2011

May the Fourth Be With You, Always!

Blu-ray details are out today (if you can stand the wait on the website). If not, Wired has some details on a few of the featurette disks. Supposedly 9 disks in all, including vintage documentaries. I'm looking forward to the one on Empire with the late, great Kershner.

Here's hoping for some bonus footage of the scene above. Waited long enough, dotcha think?


UPDATE: Full details now listed at Rebelscum.com

Tuesday, May 3, 2011

Quick Update on X-plorers and Other Projects

I figured it's been a while since I've given an update on X-plorers. The player's guide portion is finished and submitted to Brave Halfling. I'm nearly finished making the edits to the referee's section. I'd hoped to get it to him sooner, but life, my job, alien viruses, and what-have-you, etc. All I can say is that John Adams has the patience of a saint!

He's been posting art and updates over at BH, you really should check it out. Both he and fellow editor Bill DeFranza have put up with my constant delays, but there's a light finally at the end of the tunnel. I'll be posting more about X-plorers in the coming weeks.

On another note, last fall I went to go try out the new Gamma World D&D setting at my FLGS, Source Comics and Games. (Hold the groans!) Truth be told, I was in love. Yeah, the rules are on the crunchy side, but I fell hard for post-apocalyptic mayhem. Visions of broken moons over a ruined metropolis filled with mutants a la Thundarr danced in my head.

And then it hit me like a gamma ray blast! Blame it on watching too many documentaries on the History Channel....

"GAMMA WORLD"
+ 
WORLD WAR = 


Hey look, another idea for campaign/blog/project I barely have time for! Seriously though, I had no intentions of crowding the blogosphere with more "stuff". Blogging just happens to fit the way I think and sort out ideas. I can't help it. Maybe I need to join a support group.

Here's a quick thematic description, which I won't go into here. It's specific enough that I wouldn't want to weigh down Exonauts with all the posts (though there already is/will be some crossover mainly for archiving purposes). It also began to turn into a nice little repository of gamma resources. Anything/everything I could find that I thought might be useful, I dumped into it.

So it was gonna be my secret, unlisted blog that I only worked on when I had the time. At least, I thought it was off the grid until a sneaky one-eyed OSRian spotted and began following me. (Help!) And when James over at Grognardia declared May was for Gamma World, my resolve weakened, so now the felinoid is out of the bag.

Anyway, it's a fun little side project at the moment and the banner is terrible--but that's homemade for ya. If I win Powerball tomorrow I'm having custom art made. That's like 6th or 7th on the lottery-winning list after making my own Gamma World movie.

So there you go. It's just a little irradiated sandbox of my very own. Feel free to grab a rusty shovel and dig in!