The creative team is made up of Twin Cities comic writer Michael May (who I've had the pleasure of meeting several times) and Jason Copland (art) and Ed Brisson (lettering).
From May's blog:
In Kill All Monsters! the giants have already won. It's a post-apocalyptic setting in which the world has been completely overrun by giant monsters. Pockets of humanity are hiding and surviving as best they can, but no one's found an effective way to defeat the beasts...until now. Operating out of a hidden temple deep in the jungle, the African Defense Force has created a small until of giant mechs, operated by an international team of the best pilots humanity has to offer. The story begins with the unit's first trip out of their home continent as they try to assess some of the damage done to Europe. What they learn there is even more terrifying than they imagined.
In keeping with the post-apoc genre, KAM is more than just big baddies trading punches. May also promises "...mutant animal-people, barbarians, and secret societies of mad scientists...". As a lover of massive collateral carnage and content in the gamma strain, this is right up my alley--especially since I've been on a Gamma World tear for a while now. It's exactly the kind of stuff that gets my Megathrusters going!
I can dream can't I?
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