My guide booklet for Con of the North just came in the mail yesterday! Now the real preparation begins. In addition to picking out the games I want to play, I'm also running a session of Rad Astra X-plorers, (page 65 for those of you planning to make the con).
I purposely left the listing in the book a little vague so I'd have a chance to stew on some ideas for a bit. It's time to start writing up the rest of the adventure in earnest. In the past, I've winged it bigtime and that has had mixed results.* So this year, I want to get serious and be more strategic in my plans. Here's my checklist for Con of the North 2015...
2-3 months before:
Sketch out adventure ideas (plot, main NPCs, featured aliens/monsters)
Scout for artwork
Order any supplies
1 month before:
Finish writing the adventure (playtest if possible, but usually isn't)
Re-read rules (hey, it always helps!)
Codify house rules into a document for myself at the table
Couple of weeks before
Assemble player aids (mini rules booklets, character sheets, extra dice, golf pencils, etc.)
Dig up minis and extra dice
After (at least) a few weeks of not touching it, I'll re-read my adventure and make any last minute tweaks
Re-re-read rules and my house rules
Around this time I also start thinking about important things for the players to know once they sit down. This is really just an introduction of me and my gaming style, since we're usually strangers and most haven't played X-plorers.
I'm big on prefacing expectations. I'm looking for maximum FUN, not to punish them with a lot of rules memorization. We're here to create a shared adventure (me with them, and them with the other players). Likewise, it's good to explain what's expected of them: work with each other, XP is rewarded for roleplay and involving others, be nice/don't be a dick). So really, just some "ground rules" for the table.
Pack up all game materials for transport, including:
PC aids (character sheets or booklets)
Writing materials and dice
Miniatures (characters, ships, scenery)
Hand sanitizer (Don't laugh, I get a lot of "Thanks for having this!")
Review convention guide book and driving/parking directions
Re-re-read the rules
Try to get sleep, which is impossible because it's almost TIME TO PLAY!
What about maps?
One thing you'll see right away---there is no map. I've not been good about using them. Tactical maps might serve a purpose, but honestly X-plorers works well without having to parse out every square inch. I've taken to using line-of-sight and just estimating move spaces. So far all my players have seemed to dig on that approach. Still not sure if I'll use one this year. If I have time, I could whip up something basic.
What do you do to prepare for games you run?
What about you folks? I'm especially interested in hearing about how other GMs get ready to run their games at cons--or any "big" events you might be planning in your campaign.
*This year was a catastrophe. Lack of sleep and having an infant made for a horribly underprepared GMing experience. One I won't again repeat. #GMFAIL!
I sorta' feel like while The Force Awakens isn't knock-me-over awesome, it's also not giving me the violent, cringing reflex I fist had after hearing The Phantom Menace. My wife says they should have just called it STAR WARS: Fifty Shades of Grey. Heh.
Hard science fiction visionary Neill Blomkamp's latest effort looks really impressive (per usual) with equal parts grit and pathos. Even when some of his efforts, such as Elysium, aren't outright successful they're still amazing to watch.
Chappie stars Hugh Jackman (as the heavy), Dev Patel as the robot's creator, Sigourney Weaver, members of the band Die Antwoord, and Sharlto Copley as Chappie himself. Check out the trailer and plot summary...
I'll admit to not being a huge anime fan. Most of the shows I like in the genre are from the 80s (Robotech! Voltron!) even though the American versions are considered terrible. (Note: I also love Miyazaki films, but those should really be in a totally different category, like not even film--but recorded dreams or something.)
Anyway, there are a few anime shows and films I really do enjoy and Cowboy Bebop is one that I come back to again and again. It's definitely a space opera, but also definitely not in the traditional sense. It's got a distinctively 20th century feel to it--a melding of the 40s/50s noir and 80s fashions. It's fantastically futuristic and yet still grounded in a believable spacescape where all the action takes place in our own solar system. There's a lot here for game or writing inspiration--it's an incredibly well-realized world.
I likewise appreciate the collection of bounty hunter weirdos that crew the Bebop: a cynical cyborg, a femme fatale, a hipster loner, and a weirdo with a corgi--all of whom are often at odds with each other. It makes for some off-the-wall fun that can often times find some not overly-sentimental heart (which can sometimes be the bane of shows in this genre).