Pages

Saturday, February 26, 2011

Webcomic: KILL ALL MONSTERS!

What if Godzilla's family came over for dinner and never left? What would happen to humanity if they'd won the planet and we took runner-up in the food chain? Why we'd build giant robots to take the planet back! This is the premise of KILL ALL MONSTERS! a recently launched web comic set on a post-apocalyptic Earth, after the kaiju have divided and conquered us puny humans.

The creative team is made up of Twin Cities comic writer Michael May (who I've had the pleasure of meeting several times) and Jason Copland (art) and Ed Brisson (lettering).

From May's blog:
In Kill All Monsters! the giants have already won. It's a post-apocalyptic setting in which the world has been completely overrun by giant monsters. Pockets of humanity are hiding and surviving as best they can, but no one's found an effective way to defeat the beasts...until now. Operating out of a hidden temple deep in the jungle, the African Defense Force has created a small until of giant mechs, operated by an international team of the best pilots humanity has to offer. The story begins with the unit's first trip out of their home continent as they try to assess some of the damage done to Europe. What they learn there is even more terrifying than they imagined.

In keeping with the post-apoc genre, KAM is more than just big baddies trading punches. May also promises "...mutant animal-people, barbarians, and secret societies of mad scientists...". As a lover of massive collateral carnage and content in the gamma strain, this is right up my alley--especially since I've been on a Gamma World tear for a while now. It's exactly the kind of stuff that gets my Megathrusters going!

While it's got plenty of panel-breaking action, the base storyline about the human characters is solid and well plotted. It's great to see a really fun idea well executed. The online version publishes a page-at-a-time format employed by many web series, but printed copies aren't far behind. This is pure inspiration for a game, but I can't help but think it'd make for an even more spectacular MOVIE! I particularly love the way the landscape is used as more than just a backdrop...

I can dream can't I?

Linkage

1 comment: