Tuesday, December 31, 2013

Best scifi games I played in 2013 - micro review edition

By no means is this a comprehensive list of games I've played this year, but I wanted to touch on a few of great games I got to play in 2013...before the ball drops! No RPGs here (disqualifying my own games as well). Here's a glimpse back...



I got this with a gift certificate and a nice fat discount last Christmas at the Source. The box is big, heavy, and filled with goodies. Eclipse is a 4X game, meaning it focuses on exploration, expansion of empires, exploiting resources, and exterminating rivals.

Gameplay is not for the faint of heart--make no mistake this is a longer, extremely detail-oriented game, but it's a ton of fun. You pick a race and build the game board (laying down hex tiles) as you explore the universe. You have the option of attacking or building alliances and you've got to manage the resources you've acquired. Ultimately though, you will end up battling your foes using space armadas you've amassed and outfit with the latest tech.

It takes a full evening (4 hours or so) to learn properly. But the setting is immersive and the rules are extremely well orchestrated. This is precisely the 4X space game you've been pining for!


ALIENS...with action figures

This was a game I played at Con of the North and thoroughly enjoyed. It's basically a scaled-up version of the classic 1989 board game using highly detailed 6" action figures and an entirely custom-built gameboard and terrain. I detailed my experiences in a previous post, so check that for the full story.

The short, short version is it's basically an action figure skirmish game with a refined rule set. I can see this being adapted for just about any army-guy kinda' game you can imagine. Oh, and the dude who made this enormous game board included LASER POINTERS because line of sight is CRITICAL to gameplay. That's gameplay cranked to 11, my friends.


Star Command (touch screen video game)


I've been a booster for my share of Kickstarters over the last couple of years, but none had more promise in it's premise than Star Command. Boy did it deliver! The developers, Warballoon Games, rendered the game as a low-res pixel-y, nostalgia-fest, but don't rely on looks alone to win over players.

At it's core, Star Command is essentially a Star Trek-style exploration and space combat game that hearkens back to classics like X-Com and my beloved Star Control. You meet a variety of interesting and colorful alien species, make friends with some, do your best to vaporize others.

You pick a ship type, name it, even pick it's color combination. Along the way, you upgrade using tokens you win in battle. The ships starts out pretty much empty and you add engineering, science, command, and weapons modules. You also hire crew and build up their skills for better performance.

Don't have great shields? Better make sure your redshirts are good at phaser-to-phaser combat, because your aft is getting boarded. Oh and be sure to outfit your ship with more than one type of weapon or you're bringing a knife to a disruptor fight.

In short, Star Command is awesome. It's everything a wannabe starship captain could want. I should mention that the game was overdue in development, but new content is on the way, as well as playability on PC and Mac platforms other than Android and IOS. (I play on my Galaxy phone set).

So those are a few of my favorites from this year. What games did you enjoy in 2013?

New Guardians of the Galaxy image with ROCKET RACCOON!


Feast your eyes on the Guardians of the Galaxy cast as their characters (click image to embiggen). And we finally get a look at Rocket Raccoon as he'll be realized on screen!

Via Newsarama



Via io9

X-Wing on clearance!


Space gamers take note! Picked up a couple of these Star Wars X-Wing game sets from Fantasy Flight Games for half price at Target. (Get 'em while you can!)

For $20 you get three ships, game board pieces, dice, and more--which is pretty sweet when you consider expansion pack sets typically contain only one ship plus a few game pieces and run about $15 each.

Looking forward to breaking these out in 2014!

VIDEO: Star Wars the "80s anime" knows how to improve Luke's character



In the "what if" universe that is the Internet, this Star Wars "anime" mashup rightfully makes a pensive, brooding Luke dealing with his "feels" the center of the narrative. Bonus: Millennium Falcon + X-wing = Voltron!

Also, why the hell didn't Lucas make Luke's mechanical hand INTO HIS LIGHTSABER? I think we all can agree, that would have been a welcome upgrade. And jedi powers should totally need to be called upon in order to "activate".

Sunday, December 29, 2013

Saturday Star Control: Erol Otus' space combat art


A bit late on the post, but hey, the holidays are still upon us. Here's another Erol Otus work from the first game manual showing a Spathi (alien) spaceship enjoying "A Rare Frontal Spathi Attack." The title alludes to their well known lack of confidence in ship-to-ship conflicts.