Monday, July 18, 2016

TRAILER: Star Wars Rebels Season 3 preview

Star Wars Rebels continues to be one of the best parts of the franchise. The trailer for the third (and final) season premiered at Star Wars Celebration Europe this past weekend and it looks like it's upping the ante in all directions. The beginnings of the Rebel Alliance are finally taking root--including the introduction of a well-known Rebel pilot!

And Ezra's talent with the Force has finally matured into a dangerous asset, sought by Jedi and Sith alike.  

Finally, I'm sure you've heard by now about the Expanded Universe character that's making a canon-universe debut. In case you haven't I won't spoil it--just enjoy the clip!

If you haven't seen the first two seasons, correct that mistake now!

Friday, July 15, 2016

VIDEO: Rogue One: A Star Wars Story, behind the scenes!

While a new trailer didn't fly out of the first day of Star Wars Celebration for  Rogue One, we did get a great look behind the scenes. Oh, and a shiny new movie poster--the first official one!

Here's the video which seems to be comprised of both BtS shots as well as what looks like new, finished footage.

Dianoga-eyed viewers will spot the actual data tapes with the plans for the Death Star at 1:22. And TONS of new aliens, hardware, and Stormtrooper types we've not seen before! I'm really pulling for director Gareth Edwards. He looks like a kid playing with his Kenner figures in the backyard sandbox, having so much fun on set.

Here's hoping that attitude translates to one heckova Star Wars flick. May the Force be with us!

Thursday, July 14, 2016

Rad Astra in playtest

It's been a while since I gave an update here, but things are humming along with Rad Astra. I'm working on a revised draft of the rules, which (at this point) are no longer just an X-plorers-based setting. It will be it's own game. Though, I will do an X-plorers version and I'm talking to a few interested parties in converting for other systems as well.

In truth, I've been testing various rules over the course of the last 6 years or so. I've messed with enough of under the hood that I began rewriting the underlying mechanics. Once that started, it was hard to stop. I will say that having all of those house rules in one document--and easily accessible just for my own sake--makes me just a wee bit giddy.
Next week, my regular gaming group (made up of almost all game masters) will dip toes in to some of the classes and basic mechanics, such as how abilities and skills will operate. There's more over at the official development site if that stuff interests you. To be honest, I'm more a fan of setting than I am of rules--unless the two can be combined in some interesting way...

Stay tuned for more Radness!